

In fact, it can be jarring to come across a computer and not be able to remotely access it and open a path to our destination.

Equally, this is no longer an impressive or distinct character trait we expect there to be characters who are adept at hacking and will play into our story. Some character rattling across a keyboard, and bringing up some expository information needed to push the plot forward, garners very little attention from us.

Hacking is an increasingly common narrative element in games. Gaming Examples: Mainlining, Deus Ex: Mankind Divided Mainlining Hacking As A Narrative Element Why is this? Mass knowledge, the need for new puzzles, and our desire for power over our digital worlds. Gamers simply accept these moments of hacking without question, something which would not have been true merely years ago. Horizon: Zero Dawn allows you to hack into robots to take control of them, and upcoming title NieR: Automata uses hacking as a means for unlocking loot chests or as story beats. Sometimes this is obvious, sometimes a little more subtle. Over the last couple of years, hacking and infiltrating technology has seemingly found its way into every game.
